It’s good to be back after a busy summer project! Keep your eyes posted for some more frequent updates in the future. There has been a lot of discussion lately about the ‘luck’ factor in Warhammer Underworlds and how much it determines the outcome of games. While luck certainly plays a role in most matches, … More Luck or Skill? Part One
It can be surprisingly difficult to build a good agro warband. There are many contenders for glory, but only a few end up taking home the glass. This is because agro warbands require a significant amount of finesse, or a lot of luck, to be successful. Agro warbands win the game by killing the enemy. … More Agro or Bust?
What is best in Warhammer Underworlds? ‘To crush your enemies, to see them driven before you, to hear the lamentations…’ Conan, please sit down. The best thing in Warhammer Underworlds is to score more glory that your opponent. That’s it. When designing your deck, you should always think about whether your creation has the potential … More Understanding ‘Base Glory’
Scoring glory consistently is the mark of a good Warhammer Underworlds deck. This is what makes the Gitz a viable contender for a meta-dominating warband. They simply score objectives more consistently than perhaps any other warband. The Gitz have access to so many easy to score objective cards that they are a virtual glory machine. … More Theory Crafting: Glorious Gitz
Here we are at the end of Season Two of Warhammer Underworlds. What’s the state of the meta? Well, there are three meta defining builds at the moment. First, we have the magic focused Cursebreakers. The basic plan is to load up on spells and magic your way to victory. Turn one typically consists of … More Meta Thoughts: May 2019
Hello and welcome to my new blog on the competitive Warhammer Underworlds scene. It’s the ‘ultimate competitive miniatures game’. Seriously.